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Retrieved July 25, 2023. ^ 異世界でチート能力を手にした俺は、現実世界をも無双する5 ~レベルアップは人生を変えた~ (in Japanese).
Fujimi Shobo. 17 April 2020. Retrieved August 19, 2022. ^ "I Got a Cheat Skill in Another World and Became Unrivaled in The Real World, Too, Vol. 2 (light novel)". Yen Press. Retrieved August 19, 2022. ^ 異世界でチート能力を手にした俺は、現実世界をも無双する3 ~レベルアップは人生を変えた~ (in Japanese). Fujimi Shobo.
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, Stuart Reynolds, Michael Shaver, and SnairDogg for their help with and input in this article, as well as to the fans of SNK and the NeoGeo all over the world who continue to show their undying love for the company's systems and games. Without these fine people, the story of SNK could not have been told. The Beginning (1978-1989) Ozma Wars was SNK's first game in 1979. Before all of the name changes, before the NeoGeo, and long before the company became known for its King of Fighters and Metal Slug games, SNK was just
another startup trying to gain a foothold in the burgeoning
video game craze of the early 1980s. SNK (short for Shin Nihon Kikaku, or "New Japanese Project") Electronics Corp. , the brainchild of Eikichi Kawasaki, set up shop in Osaka, Japan, in July 1978. Initially, the company's purpose was to design and produce software and hardware components for a variety of business clients. Shortly thereafter, noticing the rapid growth that was occurring in the coin-operated video game sector, Kawasaki expanded the company's endeavors to include the development and marketing of stand-alone coin-operated games. The first two titles out of SNK's coin-op division were Ozma Wars (1979), a vertically scrolling space shoot-'em-up, and Safari Rally (1980), a maze game with little noteworthy value save for the fact that "Shin Nihon Kikaku" was spelled out on the copyright notice. Things took a turn for the better with 1981's Vanguard, a side-scrolling space shoot-'em-up that many people consider the precursor to modern genre staples such as Konami's Gradius and Irem's R-Type. SNK licensed the game to Centuri for distribution in North America but ultimately started manufacturing and distributing the game itself when profits exceeded expectations.