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Visually, the art style reflects the more subtle, pastel themes found in SNK's recent fighting games, as opposed to the sharp lines and 3D backdrops of Capcom's two SNK vs. Capcom games. The game itself isn't team based; it's a one-on-one fighting game. The PlayStation 2 and Xbox versions include 12 more characters than the arcade game, as well as survival and art book modes. SNK plans to include Xbox Live online support for the Xbox version of the game, which is due out in the fall of 2004. Metal Slug: Cyber Mission (2004, Game Boy Advance)SNK plans to release the GBA version of Metal Slug in August 2004. The features list for the game mentions five main missions with four sub-missions. Like in the NeoGeo Metal Slug games, play will center around running through levels and shooting at enemies. You will be able to pilot the tank, helicopter, and submarine at various points throughout the game. The unique twist for Cyber Mission is the inclusion of a card system. Depending on how you perform in the game, you'll earn cards that can give you new weapons, extend your life, weaken enemies, or unlock new levels.
who's only shown up in one episode. The general animation and fight scenes look good I have no complaints about the art or music direction.
I have two main issues, one being the main reason I gave this mixed feelings the other just being a personal opinion. Like I said in the intro there are just no stakes. The plot basically has morphed into MC training to defeat a unique monster who killed him for the first time in the game. It's left MC with a mark and he's begun encountering special story specific content no one in the game has seen yet, making him a target. The show does it's best to take itself seriously and be fun, but as I watch I can't help but think "what's the point?". This anime is basically a YouTube let's play but heavily scripted. The MC won't die if he loses in game, he's not being forced to play the game because of some outside condition. This is just a kid enjoying summer playing a game with us all along for the ride which makes the anime feel pointless. He will never be harmed or have to worry about any of the threats in game affecting him because he can just respawn and have nothing bad happen to his personage Irl like in comparison to SAO where you die for real if you die in the game or log horizon where you slowly forget the outside world everytime you die.