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When he finds Mitsuki, he stops him by clashing with Sumire. She proclaimed that the girl they knew never existed. As Boruto's Dōjutsu actives, Nue arrives from a portal and takes Sumire into its dimension, leading to Boruto and Mitsuki following her. Inside, Boruto began looking for Sumire, only to be attacked by Nue. As his right eye realised the weak point the creature, Boruto and Mitsuki manage to immobilise it, leading to Sumire stepping in to defend it. Talking her out of revenge, Boruto comments that Nue won't blow them all up as it viewed Sumire as its parent. Letting go of her anger, the Gozu Tennō is weakened, leading to the dimension they reside in to begin crumbling. Boruto reached for Sumire and convinced her to join in escaping. When they arrive back in Konoha, Sumire is taken into custody by Sai Yamanaka. Before leaving, Boruto informs Sumire that Nue had survived. Sometime later, Boruto realised that his eye's power had seemingly disappeared completely.

[52] Colloquially, the dunk has a variety of names including 'honey dip', 'cookie jar', and 'elbow hook'. In the 2011 NBA contest, Los Angeles Clippers power-forward Blake Griffin completed a self-pass off of the backboard prior to elbow-hanging on the rim. A number of other variants of the elbow hang have been executed, including a lob self-pass, hanging by the arm pit,[53] a windmill,[54] and over a person. [55] Most notable are two variations which as of July 2012, have yet to be duplicated. In 2008, Canadian athlete Justin Darlington introduced an iteration aptly entitled a 'double-elbow hang', in which the player inserts both forearms through the rim and subsequently hangs on both elbows pits. [56] Circa 2009, French athlete Guy Dupuy demonstrated the ability to perform a between-the-legs elbow hang; however, Guy opted not to hang on the rim by his elbow, likely because the downward moment could have resulted in injury. [57] Alley-oop[edit] Main article: Alley-oop Kendrick Nunn catches an inbounds pass from Jabari Parker (far left) with one hand and performs an alley oop dunk, catching the defender offguard. An alley-oop dunk, as it is colloquially known, is performed when a pass is caught in the air and then dunked. The application of an alley-oop to a slam dunk occurs in both games and contests. In games, when only fractions of a second remain on the game or shot clock, an alley-oop may be attempted on in-bound pass because neither clock resumes counting down until an in-bounds player touches the ball. The images to the right depict an interval spanning 1/5 of a second.

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The new styling did little to help declining sales, which were now being hit by sagging buyer interest in all muscle cars, fueled by the punitive surcharges levied by automobile insurance companies, which sometimes resulted in insurance payments higher than car payments for some drivers. Sales were down to 40,149, of which 3,797 were the Judge. Of those 3,797 cars built in the Judge trim level, only 168 were ordered in the convertible form: RA 400 (147 built), RA IV (18 built), and 455 HO (3 built). The '69/'70 "round-port" RA IV engine, a derivative of the '681⁄2 "round-port" RA II engine, was the most exotic high-performance engine ever offered by PMD and factory-installed in a GTO or Firebird. The 1969 version had a slight advantage as the compression ratio was still at 10. 75:1 as opposed to 10. 5:1 in 1970. It is speculated that PMD was losing $1,000 on every RA IV GTO and Firebird built, and the RA IV engine was under-rated at 370 hp (280 kW). A total of 37 RA IV GTO convertibles were built-in 1970: 24 four-speeds and 13 automatics. Of the 13 1970 GTO RA IV/auto convertibles built only six received the Judge option. The GTO remained the third best-selling intermediate muscle car, outsold only by the Chevrolet Chevelle SS 396/454 and the Plymouth Road Runner. 5 SPOILERS SORRY DUDES I know it's shitty to compare them, but this is what Team 7 could have been if they had actually been given proper personalities that were 3D and not based entirely on tropes. Although you could argue that T7 is the og trope. I digress. Everything about this show, from the worldbuilding to the slow but steady development of the hierarchy of power is amazing. Like FMA, this show takes the time to actually help the viewer along in a way that doesn't seem cheesy or preachy. It doesn't explain everything about the world right of the bat, yet it still answers the three basic questions for worldbuilding: What are the magical elements? What can they do/can't they do? What is the ethical problem? In comparison to the way that FMA set up the otherworldly elements in its own story without having to flat out tell you what the rules were. (These are also the same questions the FMA answered perfectly within the foist set of episodes) Both of these shows do a good job demonstrating where the morals lie, and who decides what's good and what's bad and those who decide for themselves. Chimera vs soul manipulation. edit 12-15-20 CHARACTERS It's hard to tell where these characters are going and where they'll end up development-wise.
[264] Isaac Akers from The Fandom Post ranked the second volume as a B+. He praised the art, saying that Horikoshi's character designs and art bolster the volume's ability to feel as if it does everything it does just because the volume likes doing it. He concluded that My Hero Academia was a difficult series to dislike, making it as the "real joy to read" by executing on the author's ideas and enough nerve and twist. [265] Sean Gaffney from A Case Suitable for Treatment referred to the art as "smooth" and complemented how it flows with the action. Gaffney also praised the story, characters, and fight scenes, stating that the story flows nicely with each of their individual personalities, while the fight scenes look smooth and non-confusing. [266] In a review of the second volume, Leroy Douresseaux from Comic Book Bin also praised the story, specifically the way it tells comedy and drama. He also compared the series to the other superhero works like Tiger & Bunny and One-Punch Man, stating that My Hero Academia proves that "manga can do superhero comic books that are every bit as imaginative as American superhero comics". [267] Manga Bookshelf praised the first volume for its art, saying that it demonstrated Horikoshi's skill very well, though criticizing it for having too much narration at some points. [268] Reviewing volumes 1 to 19, Michelle Smith from Soliloquy in Blue called the plot "very good", but also stated that the main reason she liked the series was the characters, specifically praising most of the main cast. However, she criticized the series for not giving some of the female characters enough spotlight despite praising their varied character designs and personalities. [269] The series was chosen as one of the Best Manga at the Comic-Con International Best & Worst Manga in 2018 and 2019.