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1Audio 3. 4Video games 3. 5Print media 3. 6Other 4Reception Toggle Reception subsection 4. 1Popularity 4. 2Reviews 5Notes 6References 7External links Toggle the table of contents Eyeshield 21 17 languages العربيةDeutschEspañolFrançais한국어Bahasa IndonesiaItalianoBahasa Melayu日本語PortuguêsРусскийShqipไทยTürkçeTiếng Việt粵語中文 Edit links ArticleTalk English ReadEditView history Tools Tools move to sidebar hide Actions ReadEditView history General What links hereRelated changesUpload fileSpecial pagesPermanent linkPage informationCite this pageGet shortened URLDownload QR codeWikidata item Print/export Download as PDFPrintable version From Wikipedia, the free encyclopedia Japanese manga series Eyeshield 21First tankōbon volume cover, featuring Sena Kobayakawa (front) and the students of the Deimon Private High Schoolアイシールド21
(Aishīrudo Nijūichi)GenreComedy[1][2]Drama[2]Sports[1] MangaWritten byRiichiro InagakiIllustrated byYusuke MurataPublished byShueishaEnglish publisherNA: Viz MediaImprintJump ComicsMagazineWeekly Shōnen JumpDemographicShōnenOriginal runJuly 23, 2002 – June 15, 2009Volumes37 (List of volumes) Original video animationEyeshield 21: The Phantom Golden BowlDirected byTamaki NakatsuStudioProduction I.

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[176] Critical response Allen Divers of Anime News Network comments in 2003 that the art style One Piece employs "initially seems very cartoonish with much of the character designs showing more North American influence than that from its Japanese origins", adding that the "artwork and settings come across as timeless in their presentation". He also notes that the influence of Akira Toriyama (Dragon Ball) shines through in Oda's style of writing with its "huge epic battles punctuated by a lot of humor" and that, in One Piece, he "manages to share a rich tale without getting bogged down by overly complicated plots". [177] Rebecca Silverman of the same site stated that one of the series' strengths is to "blend action, humor, and heavy fare together" and praised the art, but stated that the panels could get too crowded for easy reading. [178] The website activeAnime describes the artwork in One Piece as "wonderfully quirky and full of expression". [179] Mario Vuk from Splash Comics commented that Oda's "pleasantly bright and dynamic" art style suits the story's "funny and exciting" atmosphere. [180] Isaiah Colbert of Kotaku called One Piece a "masterpiece", highlighting Oda's character writing, world-building and the balance between "fun and serious subject matter". [181] Dale Bashir of IGN wrote that One Piece is more about the world-building, adventuring, and the meaning of freedom instead of the "usual shonen battling" from series like Dragon Ball and Naruto. Bashir concluded: "While not everyone would want to go so far for a franchise that isn't even finished yet, trust me when I say that it is definitely worth it. "[182] EX Media lauds Oda's art for its "crispy" monochrome pictures, "great use of subtle shade changes" on color pages, "sometimes exquisite" use of angles, and for its consistency. [183] Shaenon K. Garrity, who at some point edited the series for English Shonen Jump, said that, while doing so, her amazement over Oda's craft grew steadily. Misfile has a major manga-esque influence, with scarcely a strip going by without a super deform, chibi, or the omnipresent egregious Sweat Drop making an appearance. Even Rumisiel's T-shirt gets one of those at one point. Monsterful: A Slice-of-Life Webcomics of a monster-only world that shows a moderate manga influence, but it's well balanced with western influences and completes the circle with multiple video-game and internet references from both Eastern and Western markets. Mutant Ninja Turtles Gaiden, a Teenage Mutant Ninja Turtles fan-comic, which has its human characters drawn in a manga style. Nightvee: Characters have large eyes and often make anime expressions. No Need for Bushido parodies elements from anime/manga set in feudal era Japan.
[20][22][23] The fact that such a work was treated as a film, invited to many film festivals around the world, and released as a package in many countries was unexpected for those involved. [20][22][23] Psychological horror was not a mainstream genre in Japanese animation, and there was no precedent for it at the time, so it would normally have been rejected. So no one thought it would be a hit since it was just adopted by chance. That's why Kon was able to get the job. [17][18][22] By the time Kon was offered the job, the title Perfect Blue and the content, a story about a B-class idol and a perverted fan had already been set. [20][22][23] He hadn't read the original novel and only read the script for the film, which was said to be close to the original, and the script was never used in the actual film. [22][24] There is no play-within-a-play in the original story, nor is there a motif of blurring the boundary between dream and reality. [24] The first plot was a simple splatter/psycho-horror story about an idol girl that is attacked by a perverted fan who cannot tolerate her image change, and there were also many depictions of bleeding, so it was not suitable for Kon who does not like horror or idols. [18][19][24] Kon said that if he were free to make a plan, he would never have thought of such a setting. [24] This genre was overused, having already been dealt with in various works such as Se7en, Basic Instinct and The Silence of the Lambs and was also something that anime was not good at. [16][18][22] Since most of the works in that genre pursue how perverted or crazy the perpetrators, the murderers, are, Kon focused on "how the inner world of the protagonist, the victim, is broken by being targeted by the stalker" in order to outsmart the audience.