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Retrieved January 8, 2009. ^ "The Best Anime of the Decade (2010 - 2019)". IGN. January 1, 2020.
Archived from the
original on January 1, 2020. Retrieved January 4, 2020. ^ Brzeski, Patrick (May 16, 2022). "How Japanese Anime
Became the World's Most Bankable Genre". The Hollywood Reporter. Archived from the original on December 6, 2022. ^ Napier, Susan J.
Souta explains that the portal within the door leads to the Ever-After, a place where souls go after death. After tracking Daijin to Tokyo, Souta
asks Suzume to take
them to his apartment. There he explains the legend of the worm Namazu, and that he is the last descendant of a family that, for many generations, had been responsible for locking all the doors that lead to the Ever-After. He says that there are two keystones that seal the worm: the western keystone has become Daijin, while the location of the eastern keystone is unknown. He warns that if the worm tries to emerge in Tokyo, it could cause an earthquake of the same magnitude as the 1923 Great Kantō earthquake. Suzume notices the worm emerging again, and the two follow it. The worm takes a huge form in the sky and the two fly over it. Daijin reappears and reveals he has passed on his function as a keystone to Souta. Souta suddenly turns into a keystone and Suzume reluctantly uses him to lock-up the giant worm. Suzume wakes up at a shrine housing the Tokyo gate, where she sees Souta in the Ever-After, but is unable to enter the door. Daijin appears and Suzume gets angry at him and tells him not to come back.
Assisted in-game by his cousin and adoptive sister Suguha "Leafa" Kirigaya and Yui, a navigation pixie (originally an AI from SAO), he quickly learns that the trapped players in ALO are part of a plan conceived by Sugou to perform illegal experiments on their minds. The goal is to create the perfect mind-control for
financial gain and to subjugate Asuna, whom he intends to marry in the real world, to assume control of her family's corporation. Kirito eventually stops the experiment and rescues the remaining 300 SAO players, foiling Sugou's plans. Before leaving ALO to see Asuna, Kayaba, who has uploaded his mind to the Internet using an experimental and destructively high-power version of NerveGear at the cost of his life, entrusts Kirito with The Seed – a package program
designed to create virtual worlds. Kazuto eventually reunites with Asuna in the real world after thwarting an attack from Sugou and The Seed is released onto the Internet, reviving Aincrad as other VRMMORPGs begin to thrive. One year after the events of SAO, at the prompting of a government official investigating strange occurrences in VR, Kazuto takes on a job to investigate a series of murders involving another VRMMORPG called Gun Gale Online (GGO), the AmuSphere (the successor of the NerveGear), and a player called Death Gun.