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All of the patients die, but are soon resurrected into flesh-eating monsters. 22"Episode 2"Kim Seong-hunKim Eun-heeJanuary 25, 2019 (2019-01-25) Lee Chang and Mu-yeong arrive at Jiyulheon only to find it barricaded and seemingly abandoned. Investigating, they discover the corpses of the patients, which are then brought to Dongnae for autopsy and funeral rites. Lee Chang and Mu-yeong learn from an herbalist in the city that Seo-bi survived the incident and track her to the Frozen Valley, a region home to what is called the resurrection plant. Meanwhile, Yeong-shin returns to Jiyulheon to find the corpses missing and hurries to Dongnae, where he is arrested by the local magistrate, Cho Beom-pal, another member of the Haewon Cho clan, under suspicion of killing the patients. Seo-bi explains to Lee Chang and Mu-yeong that the patients transformed into monstrous cannibals that apparently cannot be killed and are nocturnal, becoming active when the sun sets. The royal physician, Lee Seung-hui kept a journal documenting these changes and the events at the royal palace, which could be used as evidence. Lee Chang returns to Jiyulheon to find this journal, while Mu-yeong and Seo-bi travel to Dongnae to warn the locals. Instead, Seo-bi is arrested and imprisoned with Yeong-shin. When night falls, the corpses of the patients awaken and attack. At Jiyulheon, Lee Chang is confronted by Beom-il, and the two duel.

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Sony's PlayStation was clearly a mood changer for the release of the NeoGeo CD. Although SNK later spent money to market the NeoGeo CD, there was definitely a different mood around the office with this new product and lowered expectation due to Sony's machine. GS: You experienced your share of ups and downs during your time at SNK. Among them, the censored release of the home AES version of Samurai Shodown and the poorly managed US release of the NeoGeo CD unit. Can you provide some background as to why Samurai Shodown was censored in the US and what reactions were inside the company toward selling the edited game? SNK of America didn't realize the US version of Samurai Shodown was censored until it was too late to do anything about it. CO:To be honest, we didn't know that Samurai Shodown was edited until it was too late to do anything about it. SNK Japan had started to release home versions of English games to Europe before sending them to the US and didn't give us any input into how a particular game would be localized for the North American market. By the time that Samurai Shodown had reached our warehouse, gray-market versions from Europe had already penetrated the US region, so the company was already in a hurry to just release the game already. Personally, I loved this game from the start. When I received Samurai Shodown and found out it had been censored, I was disappointed. I remember approaching Marty Kitazawa, the president of SNK America, about this fiasco to try to find out what happened and what they were thinking. Archived from the original on July 12, 2023. Retrieved February 16, 2024. ^ Yahoo!検索大賞アニメ1位は「【推しの子】」 「君たちはどう生きるか」や宮野真守も. Comic Natalie (in Japanese). Natasha, Inc. December 5, 2023.
With no use left for Denji, Public Safety imprisons him. Production[edit] Despite the series' violence and dark humor, Tatsuki Fujimoto always wanted to serialize in Weekly Shōnen Jump, but he had the feeling that his work would be "buried" if he had made a "Jump-like manga", so he tried to retain much of his individuality as a creator while making only the structure and characters Jump-like. Fujimoto also said that, despite its success in the magazine, he wanted to write the second part of the series on Shōnen Jump+, because he wanted to do a completely different series from the first part. According to him, there is not much of a difference in working between Weekly Shōnen Jump and Shōnen Jump+, explaining that there were a few depictions that got stopped during the rough draft stage, but he was allowed to do anything he wanted regarding the logic of the story. [5] Fujimoto said that he took inspiration from various works. During the serialization of Chainsaw Man, Fujimoto said that he was too busy, but he watched as many new things as he could and borrowed various elements from what he saw.