terror in resonance myanimelist
Airi Natsukawa (夏川愛莉, Natsukawa Airi) Voiced by: Anzu Haruno (Japanese); Kalin Coates[3] (English) Aika's beloved little sister. Nonoka Shirai (白井乃々香, Shirai Nonoka) Voiced by: Hikari Sonya Aika and Mina's classmate and friend. She has crush on Takaaki. Aoi Okamoto (岡本葵, Okamoto Aoi) Voiced by: Okamura Haruka Aika and Mina's classmate and friend. She also has a crush on Takaaki. Seina Ihoshi (飯星聖奈, Iihoshi Seina) Voiced by: Keiwa Onishi The class representative of 1-C, the class of Wataru, Aika, Kei and Mina. Yuki Sasaki (佐々木有希, Sasaki Yuki) Voiced by: Hitomi Sasaki The younger sister of Takaaki and a
middle schooler. Arisa Koga (古賀亜里沙, Koga Arisa) Voiced by: Ayumi Mano Wataru and Aika's female classmate known for her bad mouth and attitude. Ayano
Mita (三田綾乃, Mita Ayano) Voiced by: Yūko Okui (Japanese); Kira Vincent-Davis[3] (English) Yuyu's childhood friend and a member of Moral Public Committee of Kōetsu High School. Marika Shinonome-Claudine (東雲クロディーヌ茉莉花, Shinonome-Claudine Marika) Voiced by: Karin Nanami (Japanese); Kimberly Yates[3] (English) The half-Japanese half-French female student, and Hayato's fiancé. Hiyori
Sonoda (園田ひより, Sonoda Hiyori) Voiced by: Takagishi Miria One of Marika's friends.
In the fall of 1997, John Barone was asked to come back and manage the newly formed SNK USA. Barone's new title was executive vice president. Right off, he installed his wife, Susan Barone, as vice president of SNK USA's consumer division. This wasn't an instance of nepotism though. During the early 1990s and before their marriage, Susan (then Jarocki) was SNK of America's operations manager. Just as he had done in the past, John Barone concerned himself mainly with the production and sales of coin-op hardware and games, while his wife handled the marketing and sales of the company's
PlayStation and Dreamcast software, as well as the sales of NeoGeo AES cartridges to the niche of people still clamoring to purchase new games for the unit. Thanks to the expansion of SNK USA, gamers in North America were able to purchase versions of King of Fighters '96, King of Fighters '98, Fatal Fury: Wild Ambition, Samurai Shodown: Warrior's Rage, and Metal Slug for the PlayStation, along with King of Fighters '99 for the Dreamcast, without having to resort to expensive import copies and black-market mod chips. Despite the fact that things were looking up for SNK during the waning days of the last millennium, the company really wasn't flourishing. Arcade attendance was way down, because of the success of Sony's and Nintendo's home consoles, and the fighting game craze had all but died out. That didn't bode well for a company with a
library loaded with fighting games. In order to boost its revenue, SNK needed to once again go in a new direction.
Gematsu. July 2, 2014. ^ Yamamura, Takayoshi (2017). "Cooperation Between Anime
Producers and the Japan Self-Defense Force: Creating
Fantasy and/or Propaganda?". Journal of War & Culture Studies. 12 (1): 8–23.