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The second OP is probably the most disappointing, as it starts off with a kickass grunge-like guitar solo for about 6 seconds before completely shifting gears and eventually succumbing to the problem of bad vocals. Unlike the EDs, the OPs stick, but it’s not out of me finding any appeal in them.
I expected Dororo would lose steam eventually given what I had heard, but I wasn’t prepared for how the show ultimately became less than the sum of its parts. Apart from a few specific complaints, both the overarching narrative and the episodic and bi-episodic narratives are fine. It’s just that anything potentially interesting or emotionally resonant is completely
undermined by a lack of cohesion between these two elements and how little impact anything seems to have. The characters certainly don’t help, as those that aren’t
shallow archetypes aren’t handled with enough care for their plights to matter.
Without question, Capcom vs. SNK was the most notable game to bear the SNK logo during 2000, but it was developed and published by Capcom, not SNK. Before the Aruze deal closed, SNK and Capcom signed an agreement whereby the two companies would produce games featuring both companies' characters. Capcom went on to make Capcom vs. SNK and its sequel, which were playable in the arcade and on the Sega Dreamcast and Sony PlayStation 2 consoles. And it was Capcom that reaped the majority of revenue from those games. For SNK's part, the company developed and released two SNK vs. Capcom games for the NeoGeo Pocket Color handheld--Match of the Millennium, a fighting game, and Card Fighter's Clash, a card battle game in the spirit of Konami's Yu-Gi-Oh!. Both games sold approximately 50,000 copies, but that didn't add much to SNK's bottom line, nor were their releases the result of any action on Aruze's part. Aruze did follow through on its desire to use SNK's
intellectual property to make Pachinko machines based on the King of Fighters and Metal Slug franchises, however, which irked SNK's founder, Kawasaki, to no end. King of Fighters
2001 was developed by Eolith and published by BrezzaSoft, which is now part of SNK Playmore.