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"Rascal Does Not Dream of a Sister Venturing Out & Knapsack Kid Films Confirmed in U. S. Theaters in March". Anime News Network. Retrieved February 22, 2024. ^ Hodgkins, Crystalyn (December 4, 2023). "Rascal Does Not Dream Franchise Gets Anime Adapting University Student Arc". Anime News Network. Retrieved December 4, 2023. ^ "先輩はバニーガール". Rascal Does Not Dream of Bunny Girl Senpai Official Site (in Japanese).

Fansview. com. Archived from the original on June 17, 2008. Retrieved September 8, 2013. ^ a b Fujitani, T T. (2001). Perilous Memories: The Asia-Pacific War(s). Duke University Press. p. 147. ISBN 978-0-8223-8105-1.

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All the other songs featured in the show were chosen by us. [. ]" ↑ Rafał Jaki on Twitter ↑ Over the Edge v · d · eCyberpunk SeriesCyberpunk 2013Corebooks Friday Night Firefight View from the Edge Welcome to Night City Sourcebooks Near Orbit Rockerboy Solo of Fortune Non-Canon HardWired Cyberpunk 2020Corebooks Cyberpunk 2020 Listen Up, You Primitive Screwheads Sourcebooks Blackhand's Street Weapons 2020 Chromebooks Volume 1 Volume 2 Volume 3 Volume 4 Corporation Report 2020 Volume 1 Volume 2 Volume 3 Data Screen Deep Space Edgerunners Inc. Eurosource Eurosource Plus Home of the Brave Live & Direct Maximum Metal NeoTribes Night City Pacific Rim Protect & Serve Rache Bartmoss Brainware Blowout Rache Bartmoss' Guide to the Net Rough Guide to the UK Solo of Fortune 2 Wildside Adventurebooks Eurotour Firestorm Shockwave Stormfront Land of the Free Tales from the Forlorn Hope When the Chips Are Down Cancelled Firestorm Aftershocks Non-CanonSourcebooks Interface Magazine Volume 1 Volume 2 Nippon Sourcebook When Gravity Fails Adventurebooks
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I expected Dororo would lose steam eventually given what I had heard, but I wasn’t prepared for how the show ultimately became less than the sum of its parts. Apart from a few specific complaints, both the overarching narrative and the episodic and bi-episodic narratives are fine. It’s just that anything potentially interesting or emotionally resonant is completely undermined by a lack of cohesion between these two elements and how little impact anything seems to have. The characters certainly don’t help, as those that aren’t shallow archetypes aren’t handled with enough care for their plights to matter.
Without question, Capcom vs. SNK was the most notable game to bear the SNK logo during 2000, but it was developed and published by Capcom, not SNK. Before the Aruze deal closed, SNK and Capcom signed an agreement whereby the two companies would produce games featuring both companies' characters. Capcom went on to make Capcom vs. SNK and its sequel, which were playable in the arcade and on the Sega Dreamcast and Sony PlayStation 2 consoles. And it was Capcom that reaped the majority of revenue from those games. For SNK's part, the company developed and released two SNK vs. Capcom games for the NeoGeo Pocket Color handheld--Match of the Millennium, a fighting game, and Card Fighter's Clash, a card battle game in the spirit of Konami's Yu-Gi-Oh!. Both games sold approximately 50,000 copies, but that didn't add much to SNK's bottom line, nor were their releases the result of any action on Aruze's part. Aruze did follow through on its desire to use SNK's intellectual property to make Pachinko machines based on the King of Fighters and Metal Slug franchises, however, which irked SNK's founder, Kawasaki, to no end. King of Fighters 2001 was developed by Eolith and published by BrezzaSoft, which is now part of SNK Playmore.