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In the US, only Dive Alert and Gals Fighters were released during that time. SNK of Japan had just been acquired by Aruze, a Pachinko machine maker, and the home office didn't seem too concerned with how its cute little handheld was doing in North America and Europe. SNK vs. Capcom: Card Fighter's Clash is regarded as the number one game to own for the NGPC. At the May 2000 Electronics Entertainment Expo, however, fortunes appeared to be turning. The newly christened SNK Entertainment Inc. , with Ben Herman at the helm, displayed English versions of Metal Slug: 2nd Mission, Cotton, Last Blade, Evolution, and Dynamite Slugger in its booth. The marketing team was jubilant, proudly announcing that the NeoGeo Pocket Color had reached 2 percent market share in the US compared to the Game Boy Color's massive share. That number wasn't enough to send Nintendo running for cover, but it was enough for SNK USA to eke out a profit and enough to convince Toys "R" Us to begin placing demo kiosks in its stores. Metal Slug: 2nd Mission came out in late May and sold out its entire initial run of 10,000 copies. Fans were looking forward to Last Blade, Faselei!, and Dynamite Slugger in June and to Evolution and Cotton in July.

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Luckily, Tadano Hitohito, her first friend, is there to help coach her in reading the room and overcoming her anxiety to make connections with her classmates. I’ve been a day one Komi fan back from when the manga first came out in 2016, so I was champing at the bit to see its anime adaptation reach a mainstream audience. The anime adaptation is better than I could’ve imagined it being. The show depicts an even-handed balance of comedy and dread that can naturally arise from miscommunication and social anxiety. The manga’s comedy, which often leans on JoJo’s Bizarre Adventure references, is translated seamlessly through onscreen onomatopoeias and clever editing and scene transitions whenever Komi or other characters get flustered. It’s great that there is an anime tackling issues like social anxiety, and I wish Komi all the luck in her friendship endeavors. AdvertisementPrevious SlideNext Slide11 / 14List slidesJoJo’s Bizarre Adventure: Stone OceanList slidesJoJo’s Bizarre Adventure: Stone Ocean AdvertisementUsually, anime that have the “Netflix Original Series” credit slapped onto it have the unfortunate privilege of being kept behind the company’s localization jail, where an anime that aired in Japan takes forever to release in the States. Thankfully, this wasn’t a problem for JoJo’s Bizarre Adventure: Stone Ocean. The plot of Stone Ocean ironically finds Jolyne Cujoh behind the bars for a crime she didn’t commit in the worst setting the series has had yet, Green Dolphin Street Prison in Florida. JoJo’s Bizarre Adventure follows the descendants of the Joestar family. Each part, or story arc, is set in a different time and follows a different member of the family as they battle bizarre enemies, usually with the help of their song reference ghost powers called stands. ^ Mateo, Alex (July 10, 2023). "Oshi no Ko Manga's Circulation Jumps 2. 7 Times After Anime's Premiere". Anime News Network. Archived from the original on July 10, 2023. Retrieved July 10, 2023.
The aftermath of Musashi's solo battle, has him his return to wandering despite being offered the position of mentor. Meanwhile, Matahachi's mother passes away, leaving his son to tell the story of the manga. Musashi's new wandering leads him meet the orphan Iori, whom he decides to raise while dealing with a village with poor fields. Musashi, Iori and Toyozaemon's journey to the retirement estate of Yūsai Hosokawa, Otsū and Jōtarō's situation living with the Yagyū, while Kojirō deals with the Hosokawa. Production[edit] While borrowing content from the Musashi novel, Takehiko Inoue took liberties when writing Vagabond, most notably the fight between the protagonist and the 70 Yoshioka which was one of the hardest to draw. After finishing the basketball manga Slam Dunk, Takehiko Inoue wanted to write something more realistic. He did not find differences between the basketball players and samurais since he claimed that none of them like losing. In retrospect, Inoue's experience with changing demographies feels obligatory as he believes manga authors should challenge themselves. [6] He called Vagabond as an experiment about complex writing. [7] Inoue started Vagabond having wondered what the character was like when he read Musashi. Having come off of drawing a sports manga, he wanted to create a series about more basic concepts, such as "life and death, the human condition, etc.